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2022年12月8日 NBA常规赛 湖人vs猛龙全场集锦
2022-12-08 17:10:12
(!isTeam1 && i + 1 > score1)) { player.score = 2; } else { player.score = 1; } if (isTeam1) { game.playersTeam1.push_back(player); } else { game.playersTeam2.push_back(player); } } } void printPlayerScores(const std::vector& players, const GameSummary& game) { for (const auto& player : players) { int score = player.score; if (score == 2 && !players.empty()) { std::cout << "- 球员得分为2," << game.team1 << "队得分 "; } else if (score > 0) { std::cout << "- 球员得分为1,对方不得分 "; } else { std::cout << "- 球员得分为1,双方均未得分 "; } } } GameSummary getGameSummary() { GameSummary game = {"猛龙", "湖人"}; int totalPlayers = 20; // 假设有20名球员 initializePlayers(totalPlayers / 2, 105, true); // 初始化team1的球员 initializePlayers(totalPlayers - totalPlayers / 2, 98, false); // 初始化team2的球员 return game; } int main() { GameSummary game = getGameSummary(); std::cout << "团队:" << game.team1 << " vs " << game.team2 << " "; std::cout << "比分: "; printPlayerScores(game.playersTeam1, game); std::cout << "----------------- "; printPlayerScores(game.playersTeam2, game); return 0; } ``` ### 主要改进点: 1. **动态分配球员**:通过`initializePlayers`函数根据给定的得分和总球员数,动态地为每个球队分配球员。 2. **参数化构造**:增加了对球队的动态处理,可以根据实际比赛情况进行调整。 3. **清晰输出逻辑**:使用`printPlayerScores`函数来打印每个球员的得分情况,使其更加简洁和可读。 这样,代码能够更好地模拟实际比赛中的球员表现,并且更灵活地处理不同的得分规则。如果有其他具体需求或问题,请随时告知! 请注意,以上代码示例已经考虑了动态分配球员和清晰输出逻辑的要求。如果您有任何进一步的需求或问题,请告诉我,我可以继续优化或提供更多的帮助。以下是完整的代码: ```cpp #include #include #include struct Player { int score; }; struct GameSummary { std::string team1; std::string team2; std::vector playersTeam1; std::vector playersTeam2; }; void initializePlayers(int totalPlayers, int score1, bool isTeam1) { for (int i = 0; i < totalPlayers; ++i) { Player player; if ((isTeam1 && i + 1 <= score1)